Over 15 years of blogging about emerging technology

I’ve been exploring, reflecting on, and writing about the future of technology for many years, with a dedicated blog since 2010. My focus goes beyond immersive technology—delving into topics like facial recognition, AI, wearables, IoT, blockchain, and the interconnectedness of these innovations. My work examines their convergence and the direction they’re taking us.

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January 30, 2018/
I spent five full days over New Year's playing with an HTC Vive. Which is interesting in NYC apartment, since half the furniture had to be moved to make room for the motion tracking units mounted on two spindly tripods! As an artist as well as a tech enthusiast, it was an interesting experience. So much to try out. I have a book's worth of impressions and opinions coming out of the experience, but quickly - my favorite: hands down, Blortasia by Kevin Mack, a neuroscientist and artist. It's a psychedelic drift through an ever changing, pulsing, organic color blitz. Absolutely, mind bogglingly, surreally, beautiful. I love that he's not adapting something to fit into VR, he's actually designing something for the medium; one of the few, I think, who "gets" it. His work is inspired by transcendent visions, nature, and technology, and is informed by research in a wide range of fields from neuroscience to artificial life. Not to mention, I'm guessing it's a lot like taking mushrooms! Blortasia is being used in therapy and it's effects are the subject of a medical research study. Now *that's* a use for VR I can get behind. The other favorite was (of course - as an artist): Tiltbrush. But I wasn't as in love with it as I should have been....it's purely a paint stroke program (I called it "the MS Paint of VR") and I really missed being able to create actual solid objects. Perhaps a hangover from my CAD roots - nevertheless, I persisted, and determined to grok the program as best possible, after a while realized how to get the most out of it (hint: don't try to be precise).
Tiltbrush: "Garden of Eden"
Here's a glimpse of one of the worlds I created - a flock of beautiful glowing birds. I made another with huge pulsating jellyfish hanging from the sky, so you could stand in between the tentacles; that one's for another day. That book-length blog post is coming, about everything from the experience to the content, user interface to opportunities - just wanted to jot down some initial thoughts to start.

January 25, 2018/
Face-swapping celebrity faces onto porn performers’ bodies ("Deepfakes"). It's a thing Yes, it's about porn....but it's not: if Photoshop has played a major role in bending "reality" the point where no one believes a photo any more, just wait until the same "bending reality" happens easily, with video. How will anyone know what's "real" ?? Will there be clipart galleries, just waiting for faces to be superimposed on them? What about superimposing faces on bodies in VR? - wonder if actors will make deals with entertainment producers to license their faces into VR/AR content, not at the studio level (that's a big "duh" - is cheaper and less hassle than actually dealing with a live person) but as something fans can pay to use in their own content (dare I say it, fantasies?). I did talk a little bit about this back in 2011. It is obviously, an inevitability - a natural progression of visual manipulation. But are we ready for this? Legally? Ethically?    

January 3, 2018/
This is an excellent case study in how VR can be used for training. Of all types. Some of the commenters don't understand why inmates get to "play" with VR for free, while "regular" people can't afford headsets...VR can be about play, of course; but it's also a powerful tool to help someone "practice" interacting with others. It's potentially a huge empathy building tool. I was asked this morning how it could be used to train young women to deal with bullying, and harassment, for example. Will give that one a think too.

September 5, 2017/
For those who are curious...here's the full panel discussion exploring the future of VR and entertainment that I was a part of at Creative Tech Week 2017 back in June. Thank you to Isabel Walcott Draves and Cortney Harding for asking me to participate; it was great to be part of an event this forward thinking, and meet co-panelists Victoria Pike, Joel Douek, David Lobser and Jenya Lugina. Honored to be in such impressive company!
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