MIT Reality Hack Hackathon: Part 1

This is the transcript to accompany a GIIDE post.

I just spent a wonderfully fun, intelligent, scintillating, and completely engaging 5 days at MIT at the “Reality Hack” hackathon as a mentor, and judge. 

This is part 1, where I’ll be talking about the experience and what happens in a hackathon like this.  Part 2 will be about my impressions, insights and takeaways. 

But first, for those who aren’t familiar – a hackathon is an event that takes developers, designers, UX people, and others, and throws them together for a few days to create and build something in the short time they’re given. This hacktahon was focused on the virtual and augmented reality industry, and he companies that were there as sponsors  brought their latest tech with them, in many cases tech that hasn’t hit the market yet. 

There were roughly 200 people participating; they had 2 and a half  days to come up with an idea of what to make, form teams, and then create it. And contrary to popular assumption, it wasn’t all nerdy male 20 year olds; sure thee was some of that, but it was a refreshing mix of all ages, genders, and races. 

Each company had a team of people there to help with the technicalities of developing on their tech. Microsoft was a massive sponsor (thank you!) and were there with their hololense 2s, Snap was there with their not yet launched AR  Spectacles , Arctop with their brain sensing device (yes, it reads your brain waves!) as was Magic Leap, Solana was there with their blockchain infrastructure, Looking Glass Factory with their super cool 8k headset-free, hologram-powered displays, and a bunch more. Suffice it to say we got to play with some of the most cutting edge XR technology out there. 

The process is time honored, but a little chaotic: the first day was dedicated to workshops by all the various sponsor teams, to introduce hackers to their devices and software, and answer questions about developing something using them. That night (in a remarkably lo-tech way) large sheets of paper with various categories like “health and wellness” and “the future of work” were hung up and everyone ran around writing their ideas on the paper, and finding other people who were interested in working on that idea with them. It was a rush of frenetic chaos!  Eventually the groups formed and registered as teams. 

The next morning the hacking started in earnest. I was one of a few mentors there in person, but there was a village of virtual mentors available to help with any questions, technical, design, business, whatever they needed; it really does take a village. The organizers had set up a Discord channel and hashtags to “call out” a mentor when they needed one, but I found that walking around and just talking to groups was super effective. Plus I got to know a lot of people that way. 

Unlike many hackathons where participants furiously work all nighters, fueled by pizza and bad smells, this one was super well run and we were kept well fed and watered with delicious (and healthy!) meals 3 times a day. The first two nights there was a “networking event” at the MIT media lab, a few (alcohol free) hours where everyone was encouraged to come take a break and have some fun. Lucas Rizzotto of Lucas Builds the Future and AR House did a chill fireside chat with Sultan Sharrief, one of the organizers and Founder of The Quasar Lab  on the second night, 

The hackathon closed at 11:30 pm each night, as opposed to the usual 24 hours a day. Most went home to continue working well into the wee hours of the night, of course, but officially the day was over. 

The third day went to 2:30 in the afternoon, and judging kicked in! For me this was the most fun part. Each team set up at a numbered table to demo their project, and we used a software called Gavel to go from assigned table to assigned table with only one remit: did we think the current table was better or worse than the previous one we saw. Using that info, 80 teams were pared down to a semi final round, and eventually only a few judges went into closed doors to discuss and deliberate. 7 hours later (yes, 7 hours – they took this very seriously) the winners emerged. 

That night we were treated to a real party, at a club with a DJ and an open bar; and I’m not embarrassed to admit that after 2 years of covid quarantining, I partied like I was 20 years old. And paid for it the next day. 

The awards ceremony the last morning was the final cherry on the top; the mood was convivial and very supportive. By then it felt like a big family, and we all celebrated each win. The excitement as each category’s winners were announced – and the prizes revealed, some of which were pretty amazing – was palpable. It was a feel good experience as one ever gets to be a part of. 

I want to say thank you to the amazing group of people who organized and ran this incredible event; Sultan Sharrief was an inspiration and his energy is infectious; Austin Edelman a fountain of organizational energy. Athena Demos kept the mood fun and from being too serious; I got to spend many hours hanging out with Dulce Baerga, Damon Hernandez. Mitch Chaiet and Ben Erwin, among others; what more could you ask far? 

Part 2 of this GIIDE series will be about my  impressions, thoughts, and takeaways from  the hackathon, as well as some of my favorite projects. I’ll be releasing that later this week.

In the meantime, if you want to watch the final awards ceremony, click here.

MIT Reality Hack | Hackathon

I’m extremely excited to have been chosen as a mentor and judge at the upcoming MIT Reality Hack, March 23-27, 2022.

Five straight days of watching students and creators come together to create XR projects – the last one (in 2020) saw 75 teams create projects that included climate change visualizations in VR, AR storyboarding tools, spatialized hashtags, VR accessibility toolkits, VR games and much more. Am curious to see what they come up with this year!

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What follows is the transcript for a GIIDE entry, audio storytelling softward that makes audio fully interactive.

I’ve seen so many articles and posts and pontifications and prognostications and just, well HYPE, about what the Metaverse means, since Mark Zuckerberg brought the concept into the public eye last fall with the Meta name change. Linkedin has caught FIRE with all of the experts.

I’m generally speaking, hype averse – so have avoided adding my voice to the melee until now. As they say about opinions…everyone has one. And I certainly have my own – and thought, maybe, after all the initial hype has died down a bit, this would be a good time to actually say what I think it means.

But first, a short history. The concept of the Metaverse has been around for quite some time now, and the word itself was coined in the book “snow crash” by Neal Stephenson back in 1992 (30 years ago!). Basically he envisioned the future as a virtual reality-based successor to the internet, which in some ways spatial computing definitely is. In Snow Crash, people use digital avatars of themselves to explore the online world, often as a way of escaping a dystopian reality.

I have to admit – and this is HERESY in my world – I was never a fan of the book and have never actually got all the way through, as I’m not a fan of dystopianism. But it was a huge hit, and continues to be a name that’s often brought up.

So what is this “metaverse” we’re now talking about?

For me it’s not about virtual reality per se. It’s about a bunch of technologies, working together, to bring us another dimension of interaction about and beyond what our physical bodies can do. Virtual reality – or, complete immersion in an alternative environment – is one. And yes, with avatars that are extensions of ourselves.

But there’s also augmented reality: bringing things into the real world, and overlaying them onto it. Objects, sounds, information – all an extra layer or experience that enhances the physical. I’m personally a big fan of Microsoft’s term “mixed reality” because it really describes how it’s a spectrum of realities, that go from complete immersion to lightly overlaying the physical world.

Neither of these will seamlessly integrate into our day without artificial intelligence feeding how these things work in context; no one wants 1000 things jumping out at us as we walk down the street. There needs to be a layer that acts as an intelligent mediator, gatekeeper and general personal concierge; this is table stakes in this game.

AI will also facilitate intelligent conversation with a brand’s avatar ambassador, for example, who you will be able to chat with using natural language.

And finally – blockchain technology adds a transaction layer over (or under) all of these things, enabling you to credibly identify who you’re talking to, or let you buy and own things in the virtual world. Cryptocurrencies and NFT enabled digital items, built using blockchain technology, will allow you to personalize your virtual experience with items that are personal to you, whether it’s in a completely immersed space, or one that’s adding data to the world you see around you.,

That, to me, is where the metaverse lives. Not in one destination, a “let’s go to the metaverse” kind of a thing, but in the sum total of all the ways you interact with your spatial data. Everyone’s metaverse will be their own, personal one that they create by engaging with and permissioning various parts of this experience. Just as the virtual world is intangible, so will the magic web of additional data we weave around us be something amorphous – and personal.

We are so. far. away from this vision technically. So many companies are trying to put up walled gardens, and interoperability will be key to making this work. But As Tony Parisi said in his epic “Seven rules of the metaverse” it cannot be owned. And that’s because there is no one entity supplying it; it’s your choices that make it real to you. It exists, and always will exist, as a concept that describes an intangible extra dimension of experiences; and I for one love the idea that we can create a life that’s enriched with additional connection and experiences above and beyond the physical limitations that humanity has always had.

It’s time to fly.

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