The future of work is virtual

Focus: AR/VR, LinkedIn post, Musing, Virtual reality, Virtual world technology, XR

Originally posted at https://www.linkedin.com/pulse/future-work-virtual-linda-ricci #longpost #musing #futureofwork #XR #virtualreality When #Covid first hit, I don’t think anyone could foresee just how huge – and ultimately, permanent – its impact would be. I’ve been thinking a lot about the ramifications, through the lens of XR among others (but ultimately, rooted in human behavior!). From the beginning it seems apparent that many businesses would realize that a #distributedworkforce not only often works, but is an attractive option: cheaper than maintaining office space, but also the ability to recruit talent from anywhere. For people, many now prefer

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A journalist asks: XR predictions for 2022

Augmented reality, Predictions, Virtual reality, Virtual world technology, XR

I was asked by a journalist to answer the question, “What do you see as the biggest trends in AR/VR/XR in 2022?” – and although I typically think a little further out than that, here are some of my thoughts on the matter. I took out the bits he’s using in the article, and will post links to that when it comes out – but these are what I think some of the most important short term trends for XR will be next year.

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Building worlds with Xmod’s NetVRk

Focus: AR/VR, Virtual reality, Virtual world technology

I attended the Miami VR Expo two weeks ago, at the  invitation of its Co-Founder, Adrian Allen.  It’s their first year, and he told me his goal for it is very clear: to grow the AR/VR community in Miami. A noble cause. As he pointed out, Magic Leap is nearby, as is DisneyWorld’s themed entertainment, and there are a ton of Miami art school graduates who would like to work in AR/VR but end up leaving the area for lack of work. There’s a parallel to that with  Drexel University in Philadelphia and the

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Creative Tech Week 2018 done & dusted ;)

Appearances & Press, Focus: AR/VR, speaking engagements, Virtual reality, Virtual world technology

On May 11th I was honored to give a lightening talk at Creative Tech Week around my artist journey with the Google Tiltbrush as part of my 5 day “VRaycation“. This fish is the first thing I made in Tiltbrush; I talked about the shift from object creation / CAD mindset, to a world building one. The narrative explored how, as an experienced 2- and 3D artist I was exploring Tiltbrush’s “special sauce”; how each medium has something it’s particularly good for, and my journey to find it. Hint: it involved giving up on

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360 Video Virtual Reality

Focus: AR/VR, Virtual reality, Virtual world technology

This is actually quite momentous, and something I’ve been musing about (how it would work) for a while. High def *video* capture – NOT CGI, not a 3d model, but something that you can experience in virtual reality space as if you were standing there in the real world. This is a critical shift, eliminating the need for the artificial creation of worlds/experience. Can you interact with it (touch anything)? Probably not. But it will come. I knew there were companies working on taking moving pictures and interpolating the 3D models out of them

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Reality, Virtually Hackathon

Appearances & Press, Augmented reality, Focus: AR/VR, Gaming, Virtual reality, Virtual world technology

So stoked….I am going up to MIT Media Lab‘s all day workshop this Saturday, to learn about programming in Augmented and Virtual Reality as part of their Reality, Virtually Hackathon…while I freely admit that a portion of the nitty gritty programming will undoubtedly be over my head, I’m going to get a crash course and overview of the essential process, by all the companies who are the big players in the space. I’m well chuffed, as they say in the UK. Companies presenting include Unity, the programming language used to create both Augmented Reality, and

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Not quite feeling it

Entertainment, Focus: AR/VR, Virtual reality, Virtual world technology

One of the major challenges facing virtual reality is that when you’re visually immersed in another world, your internal body mechanisms are screaming “Danger Will Robinson!” since they know you’re not *actually* moving/flying/speeding/whatever. There are plenty of companies working on simulating all that, to trick your brain into coming along with your eyes; but it it’s early days for VR, it’s even earlier days for that. Take for example, the situation where you’re exploring Mars. As one does (or will be!). How are you “moving” through the terrain, without your legs actually moving? – and

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