MIT Reality Hack | Hackathon

I’m extremely excited to have been chosen as a mentor and judge at the upcoming MIT Reality Hack, March 23-27, 2022.

Five straight days of watching students and creators come together to create XR projects – the last one (in 2020) saw 75 teams create projects that included climate change visualizations in VR, AR storyboarding tools, spatialized hashtags, VR accessibility toolkits, VR games and much more. Am curious to see what they come up with this year!

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The Gatherverse & a humanity-centered Metaverse

I recently spoke at The Gatherverse Summit, a conference focused around ensuring the development of the Metaverse stays human-centered.

My talk featured my thinking around how this extends to the Future of Work, and how XR and 3d interaction plays a crucial role in making the work experience more humane (and, efficient as it turns out). While I’d call it more a thought piece than an in-depth analysis (it’s 10 minutes), it addresses how the “great resignation” as it’s being called is actually more of a “great re-evaluation,” and that designing a workplace that is flexible and incorporates XR will ensure that any company is ready to succesfully navigate the changes to work that have been accelerated by covid.

The Future of Work: How XR Can Enhance and Improve the The Modern Workplace

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