Alternative uses for VR: Training for real life

Focus: AR/VR, Virtual reality

This is an excellent case study in how VR can be used for training. Of all types. Some of the commenters don’t understand why inmates get to “play” with VR for free, while “regular” people can’t afford headsets…VR can be about play, of course; but it’s also a powerful tool to help someone “practice” interacting with others. It’s potentially a huge empathy building tool. I was asked this morning how it could be used to train young women to deal with bullying, and harassment, for example. Will give that one a think too.

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Panel appearance at Creative Tech Week 2017

Appearances & Press, Focus: AR/VR, Innovation, Predictions, speaking engagements, Virtual reality

For those who are curious…here’s the full panel discussion exploring the future of VR and entertainment that I was a part of at Creative Tech Week 2017 back in June. Thank you to Isabel Walcott Draves and Cortney Harding for asking me to participate; it was great to be part of an event this forward thinking, and meet co-panelists Victoria Pike, Joel Douek, David Lobser and Jenya Lugina. Honored to be in such impressive company!

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I have a dream

Focus: AR/VR, Virtual reality

I have a dream..to live in a world where I can (for example, just a random one) be on a motorcycle in the pouring rain, motoring through the hairpin mountain curves of Danang, and have that experience be replicated in a 3d environment so others could experience it as I did – rain, wind, hairpin curves, scenery and all. AND…interact with those objects as if they were solid… because based on changing angles, I think the computer should be able to interpolate 3d shapes. I’m a dreamer. Beats sharing flat snapshots any day! All

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Upcoming appearances

Appearances & Press, Augmented reality, Focus: AR/VR, speaking engagements, Virtual reality

Am honored to be on stage at two events this week! Very excited. First up, I’m at the innovation festival Propelify on Thursday, where I will be fireside chatting with Beatie Wolfe  for 25 minutes about music’s interactive future (South stage, 2:20 pm). Beatie is a musical innovator in addition to being an accomplished musician. At the forefront of pioneering new formats for music, she unites tangibility, storytelling & ceremony to albums in this digital age. Propelify is a celebration and exploration of innovation. Techstars and Samsung NEXT are sponsoring a startup competition (maybe I should

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360 Video Virtual Reality

Focus: AR/VR, Virtual reality, Virtual world technology

This is actually quite momentous, and something I’ve been musing about (how it would work) for a while. High def *video* capture – NOT CGI, not a 3d model, but something that you can experience in virtual reality space as if you were standing there in the real world. This is a critical shift, eliminating the need for the artificial creation of worlds/experience. Can you interact with it (touch anything)? Probably not. But it will come. I knew there were companies working on taking moving pictures and interpolating the 3D models out of them

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Reality, Virtually Hackathon

Appearances & Press, Augmented reality, Focus: AR/VR, Gaming, Virtual reality, Virtual world technology

So stoked….I am going up to MIT Media Lab‘s all day workshop this Saturday, to learn about programming in Augmented and Virtual Reality as part of their Reality, Virtually Hackathon…while I freely admit that a portion of the nitty gritty programming will undoubtedly be over my head, I’m going to get a crash course and overview of the essential process, by all the companies who are the big players in the space. I’m well chuffed, as they say in the UK. Companies presenting include Unity, the programming language used to create both Augmented Reality, and

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Swimming with the fishes

Focus: AR/VR, Gaming, Virtual reality

Went exploring an underwater shipwreck with an HTC Vive tonight, complete with schools of fish, sun rays through the water, jellyfish and a huge whale swimming up to me. Was a full room VR demo – I had an 8×8 space to walk around in. What fun! It felt amazingly real from the get go – and boy did the “real” room seem drab after being submerged in a hyper colored world. The sunlight piercing the water above me was perfectly rendered through virtual waves – it really was just like being about 50 feet underwater, standing

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Not quite feeling it

Entertainment, Focus: AR/VR, Virtual reality, Virtual world technology

One of the major challenges facing virtual reality is that when you’re visually immersed in another world, your internal body mechanisms are screaming “Danger Will Robinson!” since they know you’re not *actually* moving/flying/speeding/whatever. There are plenty of companies working on simulating all that, to trick your brain into coming along with your eyes; but it it’s early days for VR, it’s even earlier days for that. Take for example, the situation where you’re exploring Mars. As one does (or will be!). How are you “moving” through the terrain, without your legs actually moving? – and

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