There’s an Oculus Rift Room in the works

Entertainment, Focus: AR/VR, Random interestingness, Virtual world technology

Reminds me of the short science fiction story where the children let the virtual reality room lion eat their parents when they try to take them out of the VR room  (The Veldt by Ray Bradbury) …. from Upload VR: “This could be an interesting twist in the upcoming VR wars but Palmer thinks room scale is “fantasy that few games will utilize.” More info @ Upload VR  

There’s an Oculus Rift Room in the works Read More »

Creating an alternate life

Augmented reality, Focus: AR/VR, Virtual world technology

As an old ex-Second Lifer, and a huge fan of the commercial applications for both Virtual Reality and Augmented Reality; would love it if Second Life had, well, a second life. For those who aren’t familiar with it, Second Life was (is, still) a 3D virtual world launched in 2003, where you could buy an “island” and create/interact with your own virtual world (or other people’s). It got a lot of flack for being uber-geek at the time (although a lot of real money was made there by buying and selling both virtual real estate and

Creating an alternate life Read More »

Ho hum: Where’s the innovation?

Augmented reality, Convergence, Focus: AR/VR, Predictions, technology trends

Article out today on Fast Company, titled “The Smartphone Revolution is Over.” And I agree. In terms of form they’ve pretty much reached the limit of the current form factor. They got small, now they’re getting bigger, flatter, bigger screens, etc. Sure they might develop a model with a folding screen (to make it bigger again), or smaller (to fit on a wristwatch – oh joy!), or curvier, or in purple. But personally, I think if products lead with “now available in a color” in their advertising (as Motorola’s Razr is doing) the category has

Ho hum: Where’s the innovation? Read More »

Scroll to Top