
I’ve been exploring, reflecting on, and writing about the future of technology for many years, with a dedicated blog since 2010. My focus goes beyond immersive technology—delving into topics like facial recognition, AI, wearables, IoT, blockchain, and the interconnectedness of these innovations. My work examines their convergence and the direction they’re taking us.
I had the privilege of being a pre-launch reviewer for "The Spatial Web: How Web 3.0 Will Connect Humans, Machines, and AI to Transform the World" by Gabriel René and Dan Mapes; can honestly say it's a comprehensive, well written and engagingly written book about a wide ranging subject, and well worth a read. They are good at taking something complex and making it easy to understand.
Link here. Definitely worth a read!
#SpatialWeb #SpatialComputing #GabrielRene #DanMapes #AI #artificialintellegence #Decahedralist
So my first professional book chapter's been officially submitted, "Immersive Media and Branding: How being a brand will change and expand in the age of true immersion" (could still be changed) for all those curious. It is about virtual and augmented reality, and what it will mean for brands.
Among other things, I talk a lot about how artificial intelligence and how it will inform digital avatars, which are fully fleshed out 3D interactive brand ambassadors. Fascinating thing to think about; literally fleshing out what your brand is, and what that will mean for interacting with consumers.
A shout out to the Cortney Harding of Friends with Holograms, Samantha Wolfe of We are Phase 2, Alejandro Mainetto of EY, Alan Smithson of XR Ignite Community Hub and Virtual Accelerator and Robert Spierenburg of All Things Media for their contributions! And to Jacki Morie of All These Worlds LLC for both accepting my proposal for inclusion, and being very kind for putting up with my questions throughout. She is very patient.
It still need to go though peer review, but should be in the January publication of the tentatively titled,"Global Impacts and Roles of Immersive Media."