Creating an alternate life

Augmented reality, Focus: AR/VR, Virtual world technology

As an old ex-Second Lifer, and a huge fan of the commercial applications for both Virtual Reality and Augmented Reality; would love it if Second Life had, well, a second life. For those who aren’t familiar with it, Second Life was (is, still) a 3D virtual world launched in 2003, where you could buy an “island” and create/interact with your own virtual world (or other people’s). It got a lot of flack for being uber-geek at the time (although a lot of real money was made there by buying and selling both virtual real estate and

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Defining innovation

Uncategorized

I was stunned when, after posting this article on Facebook the other days, I got pushback that it wasn’t really an “innovation” because it was too simple: www.eng.ox.ac.uk/about/news/oxford-designed-flare-pan-uses-40-per-cent-less-heat-than-conventional-pans. The design came about this way. Professor Tom Povey – who actually works as an engineer researching the design of high-efficiency cooling systems for next-generation jet-engines (he’s a real rocket scientist!) – was waiting for a pan of water to boil. As he waited, he mused on how much energy was being wasted by heat loss from inefficient pan design. Using his training and background, he developed the “Flare Pan” which

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I’m presenting at The Empiricist League Tuesday, June 11th

3d printing, technology trends

If you want to see me in action, I’m presenting Tuesday (tomorrow) night on the “Future of Fast….How 3D printing is speeding up how we make everything” for the Empiricist League in Williamsburg, Brooklyn. I’m be touching on different aspects of 3D printing, from architectural applications through to bioprinting livers cells and skin grafts…and manufacturing, where I’ll be showing some very specific examples of how I use it to help bring products to market, quickly (in my case, jewelry!). My speech is following George Musser, a former senior editor for Scientific American and the author

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Opportunity Lost: NikeFuel, Gamification & Making a Difference

Apparel, Branding, Causes, Games, Quantified Self, Wearables

Nike+ & NikeFuel are beautiful examples of a brand living their values (Just Do It!) via technology and community. A new campaign by one of the biggest consumer brands in the world brings those elements into sharp focus by combining user’s NikeFuel points with love for their favorite college basketball teams. But they missed an opportunity to create something really special. A good friend posted on Facebook today, requesting his friends who were fellow alumni of his college to “pledge their Nike+ Fuel and get on board!”. As someone who has been working with

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Defining “technology”

3d printing, Homepage, technology trends

This entry is part of a series for Handful of Salt about the role of technology in high end craft and design. Read the original article here.   Standardized oil paints were first sold in tubes in 1841, by Winsor Newton‘s founders from Henry Newton’s home in Rathbone Place, London. To be sure – artists had been using oil paints (and a variety of ingredients) for a very, very long time. But each artist made their own; grinding pigments then adding their own proprietary blend of secret ingredients. But then all of a sudden –

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Psychohistory

Macro trends, Psychohistory

I’m doing what I mentioned in my first post: musing about the “grand unified theory” as I watch with (sometimes admittedly sarcastic) humor people’s frenzied adherence to holiday traditions – and the mental sandboxes people accept without questioning. It’s more an ongoing vector analysis of humanity and the attempting to predict outcomes as to where “streams” are going to collide and swirl (paging Hari Seldon, yes, I know) – ultimately to predict where needs with be for next generation (and beyond) technology. And investments, while I’m at it (why not, right?) There are a few categories

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