MIT Reality Hack Hackathon: Part 1

Appearances & Press, Augmented reality, BCI, Brain - computer interface, Focus: AR/VR, Innovation, LinkedIn post, Virtual reality, XR

This is the transcript to accompany a GIIDE post. I just spent a wonderfully fun, intelligent, scintillating, and completely engaging 5 days at MIT at the “Reality Hack” hackathon as a mentor, and judge.  This is part 1, where I’ll be talking about the experience and what happens in a hackathon like this.  Part 2 will be about my impressions, insights and takeaways.  But first, for those who aren’t familiar – a hackathon is an event that takes developers, designers, UX people, and others, and throws them together for a few days to create

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MIT Reality Hack | Hackathon

Appearances & Press, Augmented reality, Focus: AR/VR, futureofwork, Virtual reality, XR

I’m extremely excited to have been chosen as a mentor and judge at the upcoming MIT Reality Hack, March 23-27, 2022. Five straight days of watching students and creators come together to create XR projects – the last one (in 2020) saw 75 teams create projects that included climate change visualizations in VR, AR storyboarding tools, spatialized hashtags, VR accessibility toolkits, VR games and much more. Am curious to see what they come up with this year!

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What is the Metaverse?

Augmented reality, Focus: AR/VR, Virtual reality

What follows is the transcript for a GIIDE entry, audio storytelling softward that makes audio fully interactive. I’ve seen so many articles and posts and pontifications and prognostications and just, well HYPE, about what the Metaverse means, since Mark Zuckerberg brought the concept into the public eye last fall with the Meta name change. Linkedin has caught FIRE with all of the experts. I’m generally speaking, hype averse – so have avoided adding my voice to the melee until now. As they say about opinions…everyone has one. And I certainly have my own –

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