Swimming with the fishes

Focus: AR/VR, Gaming, Virtual reality

Went exploring an underwater shipwreck with an HTC Vive tonight, complete with schools of fish, sun rays through the water, jellyfish and a huge whale swimming up to me. Was a full room VR demo – I had an 8×8 space to walk around in. What fun! It felt amazingly real from the get go – and boy did the “real” room seem drab after being submerged in a hyper colored world. The sunlight piercing the water above me was perfectly rendered through virtual waves – it really was just like being about 50 feet underwater, standing

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I’ve been quoted in The Observer!

Appearances & Press, Press

Twice actually 😉 There was a {lively} Facebook discussion in the Global Tech Women group, in response to this casting call for a new cable TV show about women entrepreneurs looking for angel investors. The discussion really took off, over the age cap in the requirements: “Are you a female tech entrepreneur looking for venture capital? We’re an established NYC TV production company looking for dynamic women 21-40 for a new series we’re developing for a major cable channel. If you’re working on an app or another tech project and looking for an angel investor, we

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Not quite feeling it

Entertainment, Focus: AR/VR, Virtual reality, Virtual world technology

One of the major challenges facing virtual reality is that when you’re visually immersed in another world, your internal body mechanisms are screaming “Danger Will Robinson!” since they know you’re not *actually* moving/flying/speeding/whatever. There are plenty of companies working on simulating all that, to trick your brain into coming along with your eyes; but it it’s early days for VR, it’s even earlier days for that. Take for example, the situation where you’re exploring Mars. As one does (or will be!). How are you “moving” through the terrain, without your legs actually moving? – and

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